![]() ![]() "I think this situation has a lot to do with the ensuing Balan Wonderworld, and the bad reception everyone knows about. Naka writes that improving games until the very last moment "is what being a game designer is all about." He says he asked a lawyer to negotiate his ability to comment on the game's production, but Square Enix refused, which is why he chose to file court proceedings. To reach this decision I was trying to improve the game to the last minute, and I think everyone in the world is still enjoying it." "With Sonic the Hedgehog, it was changed two weeks before the master so you will not die if you have even one ring. I don't think Square Enix cares about games." " When I'm making a game, I think it's natural to make constant corrections in order to make a good one, and if that's not possible, I think it still has to be discussed, but that doesn't seem to be the case. "I'm really sorry to the customers who bought the unfinished Balan Wonderworld," he writes. Naka says that as a result of the subsequent suit he couldn't react to anything relating to the game on social media at the time: "There were a lot of comments and very nice illustrations of Balan Wonderworld, and I'm really sorry that I couldn't respond to them." It wasn't right to remove a director without consultation from the project for making such comments." Naka writes "that a game is made by striving to make it a good game until the end, and wanting players to enjoy it when they buy it. "Something is wrong," Naka writes, "isn't it?" Weird, Naka thinks: the original schedule being too tight was down to Fujimoto, and he's taking credit for a minor delay. Thank you very much, all the staff will do their best." Recently, the staff whose spirits have been sinking have revived. I was impressed because it was unexpected. ![]() "When I told them," wrote Oshima, "the staff applauded and cheered. Naka names Square Enix producers Naoto Oshima and Noriyoshi Fujimoto as saying he'd "ruined" the working relationship through such comments, and references an email from Oshima to Fujimoto-in which, Oshima recounts telling the staff about a delay relating to a demo, and crediting Fujimoto for the delay. Secondly, Naka says he was accused in the court documents of causing trouble with partner developer Arzest by complaining about their submission of a build where certain bugs were not fixed. The first reason given was that, when a piece of promotional material used a Youtuber's cover arrangement of one of the game's songs, Naka then insisted on the release of the original music as well. Naka goes on to say that the producer, head of marketing, head of sound, and managing director pushed him out. According to the court documents, I was removed as the director of Balan Wonderworld for two reasons." "I don't think Square Enix cares about games and game fans. ![]()
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